Clash Royale Deck Arena 1, 2, 3
Having a strong deck that will win battles easily is every Clash Royale players dream. New players are no exception. But there’s one big problem of being a new player of Clash Royale. Your deck is limited to mostly Common Cards and very few Rare and Epic cards.
This article focuses on simple tips and tricks for new players on making effective Clash Royale Deck Arena 1-3. We will also discuss which combination of cards work well and what are the pros and cons.
There is a guideline of which troops you should put in your deck. Simply put, a good deck has a balance between high & low elixir, melee & range, ground & air, weak & strong troops.
Clash Royale Deck Arena 1-3 ( Goblin Stadium )
In the training camps new players can unlock 4 Common, 4 Rare, and 4 Epic Cards. There’s no telling what kind of cards you will have once you move up to Arena 1. Therefore this section will show various combinations of cards. You’re free to pick which one suits you best depending on what cards you have unlocked.
Knight + Bomber
Even at level 1 the Knight has 600 hit points with 75 damage. He’s good for both offense and defense. Best of all he only costs 3 Elixirs. The Knight is a Common card and you’ll get plenty of him from the chests. You should focus on upgrading him to the fullest.
On offense put the Knight first followed by the weaker Bomber. These two can deal high damage to your opponents’ Towers. On defense be sure to place them right in the middle of your map to lure opponent’s troops away from their target. Bomber will counter swarm of ground troops with ease.
One of the most important aspect about Clash Royale Deck Arena 1-3 is to use Elixir efficient troops. The Knight + Bomber combo fits the bill perfectly.ly costs 3 Elixirs. . them right in the middle of your map to lure opponent’s’pgraded to level 5 and higher.
Giant + Musketeer
Deploy your giant behind the Arena Tower. As he moves slowly forward your elixir bar will keep increasing giving you plenty of elixir to spare . Place the Musketeer behind him. The Giant acts as a shield that divert opponent troops’ attention and take their attack while your Musketeer shoots them and also the Tower.
Giant is also very good at defending. He will ignore the attacking troops and keep moving forward, drawing them away from your Towers.
Witch + Bomber
Both the Witch and the Bomber have splash damage. They can damage multiple targets which makes them great for dealing with swarming troops. The witch can attack both land and air targets. She continously summons skeletons to her aid and that makes her great as diversion.
Witch + Prince
One notable card on Arena 1 is the mighty Prince. His charge is devastating and he’s fully capable of taking out an Arena Tower on his own. When you have unlock the Prince use him immediately.
Don’t put the Prince in front. Deploy the Witch first as distraction followed by the Prince. Your opponent may put whatever troops they have to block the Prince’s charge. Let the witch takes care of those distractions.
Clash Royale Deck Arena 1-3 ( Bone Pit )
In Arena 2 we should take advantage of the cards unlocked previously in Arena 1 and also the new cards such as the Giant Skeleton and Balloon
Giant Skeleton/Balloon + Witch
Just like the Giant you should also deploy the Giant Skeleton behind your Arena Tower. Right before he crosses to opponent’s map put the Witch in front of him. Let him act as a decoy as well as decoy destroyer allowing the Giant Skeleton move closer to your opponents Tower.
What’s great about the Giant Skeleton is when he dies he drops a powerful bomb that can damage defending troops as well as the tower. Same thing with the Balloon
Baby Dragon + Prince
Both of these Epic cards can be unlocked in the Training Camp but the chance o getting them both before arriving in Arena 2 is really low. The chests in Arena 1 has very low probability of giving you Epics.
This combo of two Epic cards can bring your opponents to their knees. Baby Dragon’s splash damage can clear up diversions quickly while taking up the damage. At the same time the Prince can concentrate on taking down the Towers with his charge attack.
Clash Royale Deck Arena 1-3 ( Barbarian Bowl )
Barbarians + Baby Dragon
Four Barbarians are tough to stop. Arrows cannot take them down in one hit. Combined with the Baby Dragon this combo will push far into your opponent’s map.
Barbarians + Spear Goblins
Four Barbarians have 1000+ hitpoints. Send them first to shield the Spear Goblins. Your enemy may use Spells to counter so don’t place them too close together. Ready your own Spells to take out the opponent’s defense troops along with the Tower when possible.
Barbarian Hut + Tombstone + Spear Goblin Hut
Using the combination of these three buildings you can do offense and defense continuously. On offense your opponent must continously counter the stream of troops these three buildings produce. On defense the three gives steady stream of diversions to keep opponent’s troops away from your Towers.
To complete this combo be sure to add damage-soaking cards like the Giant or Prince in your deck. Put them at the front to take damage while your troops keep increasing in number. ‘gether. Ready your own Spells to hield the Spear Goblins.
- Arrows and/or Fireball should be in your deck no matter if you’re in Arena 1, 2, or 3. They are effective for defense but also useful for taking down Towers with only a few hit points left. Sending off troops to finish the business may not always work but spells are certain hit.
- In Arena 3 mix Arrows/Fireball with the Rage Spell. Even weak troops will be overwhelming for your opponent with this potent Spell.
- Save your Gold to buy Epic cards in the Shop especially Baby Dragon and Prince. Once you have them you may use your Gold to buy Common cards to speed up their upgrade.
- Defensive buildings like the Bomb Tower, Canon, and X-Bow should never be used early during battles. Your opponent will just sit tight until they expire and commence their attack. They are best used as diversion which can also deal damage to incoming troops.
That’s all for now. We hope this short guide of Clash Royale Deck Arena 1-3 will help get more wins. Please note that these are merely guidelines. Mix and match cards to your liking, keep learning from your losses, and charge on. You will get to Arena 4 in no time.